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Hi and welcome to Gamedevelopertips.com, my name is Marco Mignano and I’m very happy to have you here. I have been working as a freelance game and app developer for the last 5 years and I’m here to share my tips with you. The main goal of this blog is to help you to develop and sell your amazing games.

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Game Marketing

Remeber the most important think in the game industry is not to havea a good game, but being able to sell it, in fact good games are wothless if nobody donwoload them. Here few articles that will help you to make your game more discoverable and increase the canche to be downloaded:

  1. Game marketing cheat sheet: all in one page
  2. How To Create A Press Kit For Games And Apps (Plus Press Kit Examples)
  3. Game Marketing: Five Things To Know Before Marketing Your Game

Book to read:

Video Game Marketing: A student textbook
if you want to start with the game marketing, a good book that you can read if the following.

Video Game Marketing: A student textbook? Is for development students or aspiring developers who want to know how to promote and sell the results of their efforts. This book is a much-needed guide to:

• the essentials of marketing strategy;
• video games as products or services;
• marketing research for game development;
• branding video games;
• marketing through gamification, advergames.

 

 

Tips for game developers

Here some tips to help you develop and sell your games or find a job in the game industry which is not an easy task today. Are you up to the challenge?

  1. How To Make Games With A Full Time Job
  2. Best Game Development Books To Read
  3. How To Be A Freelance Game Developer
  4. How To Get A Job In The Game Industry With 6 Simple Tips
  5. Learn Game Development: How To Build Your Game Development Skills

Book to read:

Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#

One of the best book I’ve ever read about game development, here a short brief about what you’ll find in this amazing book:

  • In-depth tutorials for eight different game prototypes
  • Developing new game design concepts
  • Moving quickly from design concepts to working digital prototypes
  • Improving your designs through rapid iteration
  • Playtesting your games and interpreting the feedback that you receive
  • Learning C# the right way
  • Using Agile and Scrum to efficiently organize your game design and development process

 

Game designer

Come on, every body wants to be a game designer! The path is not easy and the road is full of obstacles, but don’t lose hope and have a look at the following articles.

  1. Game design: The five stages of choice made by every player
  2. Game ideas: how to create your game ideas in 5 steps
  3. Design games around your audience: The four types of player
  4. Flow channel in games: Make the player Feeling awesome

Book to read:
The Art of Game Design: A Book of Lenses

If you want to be a game designer this is the book that you have to read! Here a short description of the book from Amazon:

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world’s top game designers, The Art of Game Desigpresents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology.

 

 

  • Describes the deepest and most fundamental principles of game design
  • Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games
  • Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games

Game development

If you’re a developer you’ll have a tough life… but you already know that. No sleep, bad food and no social relations, but that’s the life we choose. With the following tutorial my hope is to make your life easier and help you develop amazing games:

  1. Object pooling design pattern in unity c#
  2. Finite state machine for game developers
  3. Code organizations: How to organize game code and classes
  4. Best free game development software and tools to make your indie games
  5. Learn Game Development: How To Build Your Game Development Skills

Book to read:
Game Programming Patterns

This book will give you a nice introduction to the world of game development, from the basic structure of a compiler to the most used game design patterns. Here a short description:

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You’ll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Game Production

The production of a game is a tough business, most of the people who get into the game development don’t understand the importance of the production phase, let me tell you this: if you work in a team you must organize your work, otherwise the probability to develop your game will be a lot thinner and if the game is a big one, close to zero. If you’re new to the game production world, have a look at these articles:

  1. Increase your productivity in Game development.
  2. Spiral model for game development: Techniques to develop games
  3. Game development pipeline: from concept to store

Book to read:
Release It!: Design and Deploy Production-Ready Software (Pragmatic Programmers)

Description from Amazon of this amazing book: Whether it’s in Java, .NET, or Ruby on Rails, getting your application ready to ship is only half the battle. Did you design your system to survive a sudden rush of visitors from Digg or Slashdot? Or an influx of real world customers from 100 different countries? Are you ready for a world filled with flakey networkstangled databases, and impatient users?

If you’re a developer and don’t want to be on call for 3AM for the rest of your life, this book will help.

In Release It!, Michael T. Nygard shows you how to design and architect your application for the harsh realities it will face. You’ll learn how to design your application for maximum uptime, performance, and return on investment.

Hope these resources will boost your career in the game development world, and follow us to he always updated with the latest game development tips.